Friday, June 6, 2014

Strategies of plant

Chompers - It devour a zombie in one bite, but then take a long time to digest them. This makes them less effective in levels with many zombies.

Puff-shrooms -  are only used at night, but they are free! It takes them 1.5 patch (7.5 seconds) to recharge.  Be carefull not to place them closer to a zombie if you can help it.

Fume-shrooms - Another nocturnal plant, are your best attack against those Screen Door zombies. Luckily they have an added advantage of hurting multiple zombies at the same time.  

Grave buster - It is a bigger help then you would firstly expect. During the final wave, most zombies come from the graves, yet if you clear the graves with this fearsome looking plant, the final waves will actually be a piece of cake.

Hypno-shrooms - It take over a zombie when eaten and have them turn around and fight the other zombies, so naturally they are best used on the bigger zombies, like Football zombies.

Scaredy-shroom  It is a cheap plant which works well in the back of your defensive lines, but cower and hide as soon as a zombie comes within 1 patch of them, leaving them wide open to a chomp-fest.

Torchwood - It doubles the strength of any pea shooten through it. They also drive away fog in 3 patches in every direction.

Sea-shrooms - These are the aquatic equivalent of the puff-shroom.

Kernel-pults - It can be either very effective, or very useless, because of their random attacks. If you're in bad luck and they only shoot kernels, you won't live very long. 

Cattails - These are planted on lily pads, but can attack any lane, giving them a very wide range of attack. They also take down Balloon zombies.

Cobcannons - These are the most expensive plants available, but have a huge impact of 3 patches in each direction from the point of impact. 

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