ZomBotany – The tables are turned, as the zombies' heads will now be peashooters, and shoot back. Even if you've never used wall-nuts or tall-nuts before, you might want to give them a try now.
Wall-nut bowling – Roll wall-nuts from behind the line to take out the zombies. The key here is to make combo's, whether it is by rolling an explosive wall-nut in the middle of three groups, taking out one group on each line, or by bouncing them off zombies.
Slot-machine – very random, and thus possibly very dangerous. Set up a lawn defense with whatever the slot machine offers you.
It's raining seeds – Like the slot machine, a pretty random game where you need to put up a lawn defense with whatever comes raining down. It's on the fog-level though, so be extra careful, and be prepaired for anything.
Seeing stars – While defending your lawn, place star fruits on the marked places. I found the best way, next to planting lots of sunflowers, is to start with a star fruit in the middle, and placing a tall-nut in the space behind one of the directions you shoot in. That way, you still them right where you can reach them. Also take some cherry bombs if they're getting too close. Expand your star fruit collection from the middle.
Zombiquarium – Feed the snorkeling zombies in the aquarium to get more suns, which you can use to get new zombies. Eventually you will want to collect a 1.000 suns to finish the level. Don't feed the zombies too fast, or it will just be a brain (and 5 suns) wasted, but when they turn green, watch out as they're about to, ehm... undie. How many zombies you take total depends on your patience, and skills to keep clicking.
Beghouled Twist – A twist of Bejeweled Twist, your goal is to twist the plants to make 75 match 3's, while defending your yard. A good twist will earn you sons, which you can use to upgrade your plants.
Big Trouble Little Zombies – Another mini-game where you are randomly given plants, now via a conveyor belt. The zombies are little, but still cause big trouble. You will only receive peashooters, cherry bombs, lily pads and wall-nuts. Try and get a peashooter on every row as soon as possible, and use cherry bombs to take out zombies in groups.
Portal Combat – it seems to start out easy, with both zombies and your bullets going through a portal one way, and out the twin portal. The tricky thing is that the protals will change positions, so setting up a strategy is difficult. Try to put a repeater with a torchwood on the first 2 places of each lane, since those are least likely to be portaled.
Column Like You See 'Em – in this level, you will be on top of the roof, and every item you place from the conveyor belt is placed in all pots on the row you select. The best strategie is to have a tall-nut in the very front, with magnet-shrooms just behind that, and pults at the very back. Remember that peashooters can't shoot over the bending of the roof. When your tall-nuts are defeated, use a jalapeno and hope for another line of nuts.
Bobsled Bonanza – In the Bobsled Bonanza, you will have to only face the Zomboni's and Bob Sled Team Zombies, so your choice of plants should be peashooters combined with the torchwoods, jalapeno's to melt the ice, and then spikeweed to pop Zomboni's tires.
Zombie Nimble Zombie Quick – Most of the people gets confused on this level, where all the zombies are twice of their speed. There is no need to worry about it, since so are your plants because zombies are mostly weak, rather it all comes down to fast decission making.
Whack a Zombie – wack a mole with zombies, only now they're moving towards the house. Make good use of the extra items you have, and train your fast reflexes.
The Last Stand – you start with $5.000 and need to set up your plants to survive 5 rounds of zombies, with $250 to refill between the rounds.
Below are the winning strategies -
Starting set-up for the first flag
Set-up for the second flag
Set-up for the third flag.